#pragma once

#include <GL\glew.h>

class Texture {
public:
	Texture();
	Texture(const char* fileLoc);
	~Texture();

	bool LoadTexture();
	bool LoadTextureA();
	void UseTexture();
	void ClearTexture();

private:
	GLuint textureID;
	int width, height, bitDepth;

	const char* fileLocation;

};

